W5 Abomination Harmony Rules Ideas by Patreon Supporter Argh Essentially, the idea is it'll work like humanity *mostly*. Although, instead of it being defined as humanity, it's about a werewolf grappling with their dual nature. Also inspired by the harmony mechanic from Forsaken. The idea with harmony is to sit in the middle. 5-6 is the ideal. A balance. Going below 5 you start to gain more bonuses. Like being able to make rage and rouse checks in the same turn. But you become more feral and aggressive to represent the beast taking over your consciousness. Higher end of harmony is you gain greater control of yourself, though at the cost of relinquishing your rage. Rage checks become harder to make. As rage is connected to a werewolf's burning desire to save Gaia as they can feel her pain. When you become zin and too in control of yourself, you end up losing that connection to Gaia. But being in control of yourself has benefits. So there's reason to sit anywhere on the spectrum. But like humanity, there is a game over condition. If you fall to harmony zero then you wassail like a normal vampire.